Reading Time: 2 minutes William is not a card collector. He was ten years too old for the Garbage Pail Kids GPK cards although his younger brother recently reminded him that he had indeed been a collector and still has his cards. Collectibles now really interest William. For an NFT to work it needs […]
Reading Time: 2 minutes “I reckon Libertarianism is largely misunderstood. Let me explain. I am a venture capitalist and that is all about the free market. It is about helping people innovate and improve their business and giving them the capital to do it. “Whereas traditional banking is very bureaucratic. There are set rules […]
Reading Time: 2 minutes “Judgement – it’s more important than age, experience or any other talent.” William learnt at a young age what it meant to be an entrepreneur. His mother migrated to the States from Ireland while still a teenager. In those days she did not have any legal papers and nor did […]
Reading Time: 4 minutes Before WAX launched in 2016, the team behind the blockchain platform ran OPSkins Marketplace which was created to provide a safe trading platform for in-game items. Previously there was little to protect buyers or sellers in the digital items space and the team bridged that gap, creating a safe third-party […]
Reading Time: < 1 minute The mainnet is live! Write once – use twice. Any EOS dApp producer can just change one line of code and run their dApp on the WAX network. Listen in here – and maybe win some stuff … tune in…
Reading Time: < 1 minute WAX CEO Malcolm CasSelle catches up with Steve and Yuri. Can you believe it is two years since they announced the project (out of OpsSkins) and their ICO closed at the end of 2017 – just inside the window for ICOs and before the crash. It was the largest ICO of that quarter.
Reading Time: 5 minutes William Quigley does not suffer fools gladly – or blockchains for that matter. Find out what he did when the Ethereum platform let him down and he threatened to throw everything out the window. And then discover a force for good with gamers… There are some 2.3 billion video gamers […]